Glossary/Vanir

OVERVIEW:

Vanir is a blanket term for "every being on Midgard aside from humans and ordinary animals" (Ch 1).

Archangels

Archangels were created by the Asteri to serve them. They are more rare than malakim, have immense power, and are chosen by the Asteri to govern the territories of Midgard.

Chimera

Chimera are small Lower creatures described as having a srunched-up face and lion-like mane and tail. They have teleportation abilities and are often kept as rare, expensive pets. Syrinx is a chimera.

Fae

Fae are a type of Vanir with pointed ears, supernatural strength and speed, and acute senses. They also possess regenerative abilities that allow them to heal quickly. Other abilties vary among the Fae from different regions of Midgard. The Fae of Lunathion have constant tension with the wolf shifters and the angels.

The Fae were the first Vanir to enter the planet Midgard during the Crossing, when beings from multiple realms entered Midgard through the Northern Rift. They belong to the House of Sky and Breath.

Kelpies

Kelpies are a type of Vanir who belong to the House of Many Waters. At one point, Jesiba Roga had one in the tank in her library until Bryce gave it to a client as a gift.

Malakim

Malakim (singular: malakh) is another term for angels, a type of Vanir that belong to the House of Sky and Breath. In addition to their large, feathered wings, angels possess great strength and speed in addition to highly destructive powers that are often related to rain, storms, and/or wind. Hunt Athalar's lightning powers are repeatedly noted by other characters as being incredibly rare for angels to possess.

Mer

Mer are Vanir who can shift between human and mermaid-like forms and manipulate water. They belong to the House of Many Waters. Lunathion's Mer population lives in the Istros River, where the River Queen rules over them.

Nøkks

Nøkks are a type of Vanir that belong to the House of Many Waters and live mostly in the northern seas and Pangera. They are described as being eight-foot-long, nightmarish beings similar to mer males. They have green-gray skin, "a jutting lower jaw with a too-wide, lipless mouth full of needle-thin teeth," and "four-fingered hands [that end] in daggerlike claws" (511). Like deep-water fish, they have milky eyes and translucent tails. Air is extremely lethal to nøkks.

Nymphs

Nymphs are a type of Vanir that belong to the House of Many Waters. They can take many forms: water, tree, woodland, etc.

Shifters

Belonging to the House of Earth and Blood, shifters are Vanir who can change between human and magically enhanced animal forms. Known types of shifters include wolf, horse, butterfly, asp, lion, and many others.

Sobeks

Sobeks are dangerous aquatic beasts who inhabit the Istros River, among other bodies of water. They are scavengers, notably feeding on the bodies of the dead whose boats tip during the Sailing when they are deemed unworthy of an afterlife in the Bone Quarter.

Sprites

Sprites are Vanir with elemental forms and powers (fire, water, air, or earth). Sprites used to belong to the House of Sky and Breath but were cast out of their House and enslaved as punishment for some of their kind's participation in Shahar's rebellion. However, many sprites reject their status as Lowers.

Vampyrs

Vampyrs are a type of Vanir that belong to the House of Flame and Shadow. Though they are originally from Hel, the vampyrs betrayed the Princes of Hel during the First Wars by gathering intelligence for the Asteri.

Witches

Witches are Vanir belonging to the House of Earth and Blood who possess a range of abilities passed down to them from a three-faced goddess. The most common in Lunathion are medwitches, who have healing powers. Witches are known to travel via flying brooms.

Wraiths

Wraiths are Vanir who have the ability to possessing different bodies. Wraiths belong to the House of Flame and Shadow